I currently work at ILM Immersive in San Francisco as a Senior Character Artist
Latest experience
05 / 2019 - 09 / 2021
Ascendant Studios - San Rafael, CA USA
Sr. Character Artist / Concept artist
AAA game (unannounced)
10 / 2017 – 02 / 2019
Industrial Light and Magic - San Francisco, CA USA
Texture Artist
Star Wars Galaxy’s edge – Digital contents production (2019)
Bumblebee (2017)
Aquaman (2018)
05 / 2016 – 10 / 2017
Telltale Games - San Rafael, CA USA
Texture Artist
Responsible for characters and props textures creation.
Mainly painting diffuse/albedo specular and gloss, anisotropic and tangent maps. Latest projects I’ve worked on include DC Batman and Marvel Guardians of the Galaxy.
Education
09 / 2014 – 03 / 2015
BIG ROCK Institute of Magic Technologies – Treviso, Italy
Master degree CG – Autodesk Certificated
Classes: Modeling, Texturing, Lighting, Rendering, Rigging, Animation, VFX, Compositing.
10 / 2003 – 11 / 2008
ACADEMY OF FINE ARTS – Rome, ITALY
Bachelor of Fine Arts – Painting
Fine Arts studies with emphasis on human and artistic Anatomy, painting techniques, etching.